Saturday, 10 September 2011

Project 1- Experience Enrichment

Brief:
Your task is to redesign an everyday hand tool into a more pleasurable one that enriches and enhances the experiences of the user while engaging in its use. "Hand tool"refers to any utensil, device, instrument or gadget that is mainly hand-held, driven by manual force to facilitate work or to produce a certain result.



INDULGENCE SPOON


Appearance Model:
















Product Poster :





Product Usage Storyboard :





Rationale :




Technical Drawing: 






Blog Comments:







Prototypes

First Prototype




This design was a bit too wide, making it hard to use the ice cream scoop/spoon. The model was also aesthetically displeasing, while the handle was not curved enough for a comfortable hold. The scoop was needed to be a bit more shallow and the scoop was a bit too big. 


Second Prototype




The second prototype was created with the handle increasing in size towards the end, this proved to be disfunctional as the end closer to the scoop was too weak and broke off. The curve of the handle did not mould to the shape of the palm and the end of the handle was too wide. With the handle symmetrical when viewed on top would allow both left and right hand users to use this hand held tool. By having the curves of the handle, when viewed from the side, parallel would increase the aesthetics. The proportion of the scoop and handle were still not as desired. The scoop was also still too chunky, so a smaller spoon like shape would increase the aesthetics.  


Third Prototype




For my third prototype I experimented with shape and texture. The handle was a bit more aesthetically pleasing but not thin enough to create a sleek and smooth appeal. With a higher and thinner arc for the handle would increase the aesthetics and hence pleasurability of my design. The scoop was still yet a bit too big and it needed to be more rounded at the bottom, while the inside of the scoop needed to be much thiner/shallower. The use of air dry clay allowed me to experiment with a different texture, although it could be sanded to allow a smooth texture, the hollow feeling, and the light weight did not replicate the elements of stainless steel. So MDF would be used to complete my final model.

Saturday, 13 August 2011

Design Career

I've desired to become a designer as I enjoy creating and I love how design is never ending. I found designing interesting as it is ever changing and reflects the current influences and can portray a religion, community, gender etc just through the form, colours and materials used. I've always enjoyed art and drawing, during high school I studied visual arts and design and technology and found it interesting. I would like to pursue a career where I spend my time doing hands on practical work and sketching. I find teamwork and communicating with others effective and I like sharing opinions and receiving feedback. I decided to study Industrial Design at UNSW as UNSW has experienced and motivated lecturers and tutors. UNSW also has a good environment for study and is a profound University. UNSW has great facilities, which would enhance my learning and improve my experience. My future in design would most likely be working for a company where we design objects for humans to satisfy consumer needs and to make life easier. Objects created from designers allows the improvement of ones standard of living, and I would like to increase the quality off experiences in life. Eventually I would love to open my own company where we create modern innovative designs that are aesthetically appealing, functional and a pleasure to use.

Monday, 8 August 2011

Design Confusion Poster


My design confusion product is light switches, with so many light switches and no clear symbols or labels we are often confused as to which switch operates what function, with the use of colour I have clearly labelled and linked the switches to there functions.

Wednesday, 3 August 2011

Design Excellence Poster

For Design Excellence I got given ICON which is the futuristic playground created by Kompan.


I chose to use a black background to convey how the buttons which light up can be seen at night, yet making it more fun for the kids. The spread out layout replicates the playgrounds components and sections making it chaotic and exciting.